I'm using [UnitySocketIO-WebSocketSharp][1] to connect with a node.js server. If i run the app on Unity3D in standalone mode, everything goes well; the handshake happens normally and the websocket runs smoothly. But, if i run in webplayer mode the socket just gives me an eternal handshake loop.
The code i'm using on Unity is exactly [the one from the example][2]. On the server i'm using a [crossdomain.xml][3], and [this is what i'm using as the server][4]
Here's the output from the server. The blue arrow indicates the moment i play the Unity scene:
![alt text][5]
[1]: https://github.com/kaistseo/UnitySocketIO-WebSocketSharp
[2]: https://github.com/kaistseo/UnitySocketIO-WebSocketSharp/blob/master/Example/CMain.cs
[3]: https://gist.github.com/jorgeguberte/9465786
[4]: https://gist.github.com/jorgeguberte/9465801
[5]: /storage/temp/23374-handshakeloop.png
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