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SocketIOEvent could not be found

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Im using fpanettieri/unity-socket.io to connect and send data to/from a node server. I have the connections to the server working but I cant get the data back to unity from the node server. In my update I use: socket.On ("position", TestMsg); This calls: public void TestMsg(SocketIOEvent e) { Debug.Log(e.data); } But before the project even starts i get an error saying: > Assets/SocketResponder.cs(27,29):> error CS0246: The type or namespace> name `SocketIOEvent' could not be> found. Are you missing a using> directive or an assembly reference? Even though i have the dll's provided by the git repository in my project which contain SocketIOEvent. On the server side i use this which has been tested on a website so i know it works: io.on('connection', function(socket) { console.log("connected"); socket.on('beep', function(msg) { console.log(msg); socket.emit('position', msg); }); }); Is there any reason or is this a pro only option?

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